Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// RenderTextureMipmap.h: interface for the CRenderTextureMipmap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)
#define AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "RenderTexture.h"
#include "List.h"
class CRenderTextureMipmap
{
List<LPDIRECT3DTEXTURE8> m_pRenderTextureList;
List<LPDIRECT3DSURFACE8> m_pRenderSurfaceList;
LPDIRECT3DSURFACE8 m_pRenderZBuffer;
int m_nSize;
public:
LPDIRECT3DSURFACE8 GetSurface();
void GenerateMipmap(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DTEXTURE8 GetTexture(int nTexture=0);
LPDIRECT3DSURFACE8 GetZBuffer(){return m_pRenderZBuffer;};
int GetTextureCount(){return m_pRenderTextureList.num;};
void Create(int nSizeX,int nSizeY);
CRenderTextureMipmap();
virtual ~CRenderTextureMipmap();
};
#endif // !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)