Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/ZALLA3D BASECLASS/RenderTextureMipmap.h
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33
GameTools/ZALLA3D BASECLASS/RenderTextureMipmap.h
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// RenderTextureMipmap.h: interface for the CRenderTextureMipmap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)
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#define AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "RenderTexture.h"
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#include "List.h"
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class CRenderTextureMipmap
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{
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List<LPDIRECT3DTEXTURE8> m_pRenderTextureList;
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List<LPDIRECT3DSURFACE8> m_pRenderSurfaceList;
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LPDIRECT3DSURFACE8 m_pRenderZBuffer;
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int m_nSize;
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public:
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LPDIRECT3DSURFACE8 GetSurface();
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void GenerateMipmap(LPDIRECT3DDEVICE8 pd3dDevice);
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LPDIRECT3DTEXTURE8 GetTexture(int nTexture=0);
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LPDIRECT3DSURFACE8 GetZBuffer(){return m_pRenderZBuffer;};
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int GetTextureCount(){return m_pRenderTextureList.num;};
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void Create(int nSizeX,int nSizeY);
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CRenderTextureMipmap();
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virtual ~CRenderTextureMipmap();
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};
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#endif // !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)
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