Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
#ifndef _Sphere_H_
#define _Sphere_H_
struct IDirect3DVertexBuffer8;
struct IDirect3DDevice8;
////////////////////////////////////////////////////////////////////////////
//
class CSphere
{
IDirect3DDevice8 * m_pd3dDevice;
IDirect3DVertexBuffer8 * m_pVB;
unsigned m_uiRings, m_uiSegments; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><EFBFBD><E6B5B5> <20><><EFBFBD><EFBFBD>
float m_fRed, m_fGreen, m_fBlue;
unsigned m_uiSphereVertices;
unsigned char m_ucTransparency;
public:
CSphere();
~CSphere();
void Create( IDirect3DDevice8 *, unsigned rings, unsigned segments );
void Destroy();
void SetPosition( float x, float y, float z );
void SetTransparency( unsigned char t ) { m_ucTransparency = t; }
void SetRadius( float radius ) { m_fRadius = radius; }
void SetColor( float r, float g, float b );
void Render();
float m_fPosX, m_fPosY, m_fPosZ, m_fRadius;
};
////////////////////////////////////////////////////////////////////////////
#endif