Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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51
GameTools/ZALLA3D BASECLASS/TextureContainer.h
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51
GameTools/ZALLA3D BASECLASS/TextureContainer.h
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// TextureContainer.h: interface for the CTextureContainer class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)
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#define AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include <string>
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#include "list.h"
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#include "Exception.h"
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const long TEXTURENAMEBUFFER=256;
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class CTextureContainer
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{
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class TextureNode {
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public:
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long m_nUsed;
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char m_strTextureName[TEXTURENAMEBUFFER];
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LPDIRECT3DBASETEXTURE8 m_pddsTexture;
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TextureNode(const char *strName,const LPDIRECT3DBASETEXTURE8 pddTexture)
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{
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m_nUsed=1;
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strcpy(m_strTextureName,strName);
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m_pddsTexture=pddTexture;
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};
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~TextureNode()
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{
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if(m_pddsTexture != NULL) {
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if(m_pddsTexture->Release()!=0)
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throw CGraphicLayerError("TextureNode: ~TextureNode ,This texture used other memory,as yet");
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}
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};
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};
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List<TextureNode*> m_TextureList;
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public:
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void DeleteAllTexture();
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void DeleteTexture(char *strTextName);
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LPDIRECT3DBASETEXTURE8 AddUsedTexture(int nUsed);
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int FindTexture(char *strTextName);
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void AddTexture(const char *strTextName, const LPDIRECT3DBASETEXTURE8 pddTexture);
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CTextureContainer();
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virtual ~CTextureContainer();
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};
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#endif // !defined(AFX_TEXTURECONTAINER_H__54E7CE78_FE22_4D67_8E7C_F04CFF06DE90__INCLUDED_)
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