Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef GENERIC_QUEUE_H
#define GENERIC_QUEUE_H
#include <assert.h>
#include <stdio.h>
#pragma warning( disable : 4786 )
template <class Type> class Queue {
public:
Queue(int s=-1);
~Queue();
void Enqueue(Type);
Type Dequeue();
void allocate(int s);
void LockSize(int s){lock_size=s;};
Type *element;
int num;
int array_size;
int lock_size;
Type &operator[](int i){assert(i>=0 && i<num);return element[i];}
};
template <class Type> Queue<Type>::Queue(int s){
num=0;
array_size=0;
element=NULL;
lock_size=s;
}
template <class Type> Queue<Type>::~Queue(){
num=0;
delete element;
}
template <class Type> void Queue<Type>::allocate(int s){
assert(s>0);
assert(s>=num);
Type *old=element;
array_size=s;
element=new Type[array_size];
assert(element);
for(int i=0;i<num;i++)
{
element[i]=old[i];
}
if(old) delete old;
}
template <class Type> void Queue<Type>::Enqueue(Type t)
{
if(lock_size==-1)
{
assert(num<=array_size);
if(num==array_size)
{
allocate((array_size)?array_size*2:16);
}
element[num++]=t;
}
else
{
assert(lock_size!=0);
if(num>=lock_size)
{
Dequeue();
element[num++]=t;
}
else
{
element[num++]=t;
}
}
}
template <class Type> Type Queue<Type>::Dequeue()
{
assert(num>0);
Type result=element[0];
for(int i=1;i<num;i++)
{
element[i-1]=element[i];
}
num--;
return result;
}
#endif