Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// EffectObject.h: interface for the CEffectObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)
#define AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "SceneNode.h"
class CEffectObject : public CSceneNode
{
public:
virtual void Render(LPDIRECT3DDEVICE8 pd3dDevice)=0;
virtual void Load(char *strFilename)=0;
CEffectObject();
virtual ~CEffectObject();
};
#endif // !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)