Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
GameTools/Zallad3D SceneClass/FogManager.h
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29
GameTools/Zallad3D SceneClass/FogManager.h
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#ifndef __CFOGMANAGER_H__
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#define __CFOGMANAGER_H__
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#include "FogScene.h"
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class CFogManager {
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public:
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CFogManager();
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~CFogManager();
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int SetFog(int num);
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int UpdateFog(int secx,int secy);
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int UpdateFog(int num);
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int FindFog(float ,float ,float );
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int Render();
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int Render(int num);
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void Insert_Fog();
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void CalculateLod();
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vector<CFogScene *> m_FogUnit;
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int m_FogNum;
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private:
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};
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#endif
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