Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
30
GameTools/Zallad3D SceneClass/FullScenePShader.h
Normal file
30
GameTools/Zallad3D SceneClass/FullScenePShader.h
Normal file
@@ -0,0 +1,30 @@
|
||||
// FullScenePShader.h: interface for the CFullScenePShader class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_)
|
||||
#define AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "ShaderScene.h"
|
||||
|
||||
class CFullScenePShader : public CPixelShader
|
||||
{
|
||||
public:
|
||||
CFullScenePShader(char *);
|
||||
virtual ~CFullScenePShader();
|
||||
virtual void Apply();
|
||||
void Apply(int i);
|
||||
|
||||
protected:
|
||||
virtual void SetupPixelShaderConstants(){}
|
||||
void SetupPixelShaderConstants(int i);
|
||||
char m_strName[256];
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_)
|
||||
Reference in New Issue
Block a user