Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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// FullSceneShader.cpp: implementation of the CFullSceneShader class.
//
//////////////////////////////////////////////////////////////////////
#include "FullSceneShader.h"
#include "FullScenePShader.h"
#include "FullSceneVShader.h"
#include "SceneManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFullSceneShader::CFullSceneShader(char *strFileName)
{
m_pPixelShader = new CFullScenePShader(strFileName);
if(!strcmp(strFileName,"Glare"))
{
m_pVertexShader = new CFullSceneVShader(strFileName);
}
else
m_pVertexShader = NULL;
}
void CFullSceneShader::SetOff(float fWidth,float fHeight)
{
if(m_pVertexShader)
{
m_pVertexShader->SetOff(fWidth,fHeight);
}
}
CFullSceneShader::~CFullSceneShader()
{
if(m_pPixelShader)
{
delete m_pPixelShader;
m_pPixelShader = NULL;
}
}
void CFullSceneShader::Apply()
{
if(m_pPixelShader)
m_pPixelShader->Apply();
}
void CFullSceneShader::Apply(int i)
{
if(m_pPixelShader)
m_pPixelShader->Apply(i);
if(m_pVertexShader)
m_pVertexShader->Apply();
}
void CFullSceneShader::UnApply()
{
CSceneManager::GetDevice()->SetPixelShader(0);
}