Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
35
GameTools/Zallad3D SceneClass/FullSceneShader.h
Normal file
35
GameTools/Zallad3D SceneClass/FullSceneShader.h
Normal file
@@ -0,0 +1,35 @@
|
||||
// FullSceneShader.h: interface for the CFullSceneShader class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if !defined(AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_)
|
||||
#define AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "ShaderScene.h"
|
||||
|
||||
class CFullScenePShader;
|
||||
class CFullSceneVShader;
|
||||
|
||||
class CFullSceneShader : public CShaderScene
|
||||
{
|
||||
public:
|
||||
CFullSceneShader(char *strFileName);
|
||||
virtual ~CFullSceneShader();
|
||||
virtual void Apply();
|
||||
void Apply(int i);
|
||||
virtual void UnApply();
|
||||
void SetOff(float fWidth,float fHeight);
|
||||
|
||||
protected:
|
||||
CFullScenePShader *m_pPixelShader;
|
||||
CFullSceneVShader *m_pVertexShader;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_)
|
||||
Reference in New Issue
Block a user