Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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37
GameTools/Zallad3D SceneClass/FullSceneVShader.h
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37
GameTools/Zallad3D SceneClass/FullSceneVShader.h
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// FullSceneVShader.h: interface for the CFullSceneVShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_)
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#define AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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class CFullSceneVShader : public CVertexShader
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{
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public:
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CFullSceneVShader(char *strShaderName);
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virtual ~CFullSceneVShader();
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virtual void Apply();
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virtual void SetupVertexShaderConstants();
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virtual int GetVertexStride() const { return 0; }
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virtual DWORD GetVertexFormat() const { return 0; }
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void SetOff(float fWidth,float fHeight)
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{
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m_fOffWidth = fWidth;
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m_fOffHeight = fHeight;
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}
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char m_strName[256];
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float m_fOffWidth;
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float m_fOffHeight;
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};
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#endif // !defined(AFX_FULLSCENEVSHADER_H__9A7E0F28_A421_4A2B_83B1_A4843C9DD311__INCLUDED_)
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