Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/GrassManager.h
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30
GameTools/Zallad3D SceneClass/GrassManager.h
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// GrassManager.h: interface for the CGrassManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)
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#define AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GrassScene.h"
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class CGrassManager
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{
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CGrassScene *m_pGrassNode;
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int m_NowPositionX,m_NowPositionY;
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float m_fGrassRot[20];
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public:
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void RenderShadow(LPDIRECT3DDEVICE8 pd3dDevice,CRenderTexture &pShadowTexture);
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void Update(float fUpdate);
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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void UpdateRange();
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void Create();
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CGrassManager();
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virtual ~CGrassManager();
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};
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#endif // !defined(AFX_GRASSMANAGER_H__9CA4057F_447A_4203_876A_E6ACA7C47081__INCLUDED_)
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