Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// HouseObjectNode.h: interface for the CHouseObjectNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_)
#define AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "HouseObject.h"
class CHouseObjectScene : public CSceneNode
{
public:
void RenderGlare(LPDIRECT3DDEVICE8 pd3dDevice);
void DeleteBspPosition();
void UpdateBspPosition();
bool m_SelfLoadOut,m_SelfLoadMed,m_SelfLoadIn,m_SelfLoadInObject;
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
long m_HouseSceneID;
CHouseObject *m_HouseObject;
char m_strInName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strBSPName[MAX_NAMEBUFFER];
CHouseObjectScene();
virtual ~CHouseObjectScene();
bool m_bMedCull;
//=================
// Glare Test
//=================
void RenderBlack( LPDIRECT3DDEVICE8 pd3dDevice );
};
#endif // !defined(AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_)