Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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26
GameTools/Zallad3D SceneClass/InHouseObjectMap.cpp
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26
GameTools/Zallad3D SceneClass/InHouseObjectMap.cpp
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// InHouseObjectMap.cpp: implementation of the CInHouseObjectMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "InHouseObjectMap.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CInHouseObjectMap::CInHouseObjectMap()
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{
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}
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CInHouseObjectMap::~CInHouseObjectMap()
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{
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for(int i=0;i<m_strObjectNameList.num;i++)
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{
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delete[] m_strObjectNameList[i];
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}
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for(i=0;i<m_strLightNameList.num;i++)
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{
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delete[] m_strLightNameList[i];
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}
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}
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