Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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31
GameTools/Zallad3D SceneClass/InitValue.h
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31
GameTools/Zallad3D SceneClass/InitValue.h
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// InitValue.h: interface for the CInitValue class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
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#define AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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class CInitValue
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{
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public:
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void Init();
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void Load();
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void Save();
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long m_lScreenX,m_lScreenY,m_lScreenColorDepth;
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long m_nAdapter,m_nDevice,m_nMode;
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long m_CharShadow,m_MapShadow,m_BuildShadow;
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long m_TerrainDetail,m_CharDetail,m_ViewRange;
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long m_WaterReflection,m_Lensflare,m_TreeDetail;
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long m_MaxTextureSize;
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CInitValue();
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virtual ~CInitValue();
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};
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#endif // !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
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