Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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27
GameTools/Zallad3D SceneClass/LightObject.h
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27
GameTools/Zallad3D SceneClass/LightObject.h
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// LightObject.h: interface for the CLightObject class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
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#define AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "MeshObject.h"
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#include <3DMath.h>
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#include "BaseDataDefine.h"
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class CLightObject
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{
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public:
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float m_fLightRange;
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color m_LightColor;
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CMeshObject *m_pLightObject;
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char m_strLightObjectName[MAX_NAMEBUFFER];
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CLightObject();
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virtual ~CLightObject();
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};
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#endif // !defined(AFX_LIGHTOBJECT_H__97B7497C_0ABB_40C7_A225_DB974DB7ECDC__INCLUDED_)
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