Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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// ObjectScene.cpp: implementation of the CObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#include "ObjectScene.h"
#include "SceneManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CObjectScene::CObjectScene()
{
m_iCurrentLight = 0;
}
CObjectScene::~CObjectScene()
{
if(m_pObject)
{
CSceneManager::m_ObjectContainer.DeleteObject(m_strObjectName,m_isAlpha,m_isLight);
m_pObject=NULL;
}
}