Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,51 @@
// PerlinNoise.h: interface for the CPerlinNoise class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PERLINNOISE_H__DF635499_ADD4_4465_901C_9064E518F452__INCLUDED_)
#define AFX_PERLINNOISE_H__DF635499_ADD4_4465_901C_9064E518F452__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <3DMath.h>
#include <stdio.h>
#include "StateLog.h"
const long MAX_OCTAVES=128;
#define B 0x100
#define BM 0xff
#define NE 0x1000
#define NP 12 /* 2^N */
#define NM 0xfff
class CPerlinNoise
{
static float m_fH,m_fLacunarity,m_fOctaves,m_fOffset,m_fGain,m_fDepth;
static float m_ExponentArray[MAX_OCTAVES];
static int m_P[B + B + 2];
static vector3 m_G2[B + B + 2];
static int m_RandomSeed[B*7];
public:
static void SetNoiseValue(float H,float Lac,float Oct,float Off,float Gain,float Depth)
{
m_fH=H;
m_fLacunarity=Lac;
m_fOctaves=Oct;
m_fOffset=Off;
m_fGain=Gain;
m_fDepth=Depth;
}
static void LoadSeed(char *strFilename);
static float Noise2(vector3 vec);
static void Init();
static float HybridMultifractal(vector3 point);
CPerlinNoise();
virtual ~CPerlinNoise();
};
#endif // !defined(AFX_PERLINNOISE_H__DF635499_ADD4_4465_901C_9064E518F452__INCLUDED_)