Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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53
GameTools/Zallad3D SceneClass/STL.h
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53
GameTools/Zallad3D SceneClass/STL.h
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#ifndef _STL_H_
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#define _STL_H_
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#pragma warning(disable:4786) //STL의 쓸데없는 Warning을 없애기 위한..
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//STL의 전방 참조들
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namespace std
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{
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template<class T>
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class allocator;
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template<class T>
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struct less;
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template<class Key, class Pred = less<Key>, class A = allocator<Key> >
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class multiset;
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template<class Key, class Pred = less<Key>, class A = allocator<Key> >
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class set;
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template<class Key, class T, class Pred = less<Key>, class A = allocator<T> >
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class map;
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template<class Key, class T, class Pred = less<Key>, class A = allocator<T> >
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class multimap;
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template<class T, class A = allocator<T> >
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class deque;
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template<class T, class Cont = deque<T> >
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class queue;
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template<class T, class Cont = deque<T> >
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class stack;
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template<class T, class A = allocator<T> >
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class vector;
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template<class T, class A = allocator<T> >
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class list;
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template<class T, class U>
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struct pair;
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template<class E>
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struct char_traits;
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template<class E, class T = char_traits<E>, class A = allocator<T> >
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class basic_string;
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typedef basic_string<char, char_traits<char>, allocator<char> > string;
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template <class E, class T = char_traits<E> >
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class basic_ifstream;
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template <class E, class T = char_traits<E> >
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class basic_ofstream;
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typedef basic_ifstream<char, char_traits<char> > ifstream;
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typedef basic_ofstream<char, char_traits<char> > ofstream;
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}
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using namespace std;
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#endif
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