Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/ScatterParticle.h
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26
GameTools/Zallad3D SceneClass/ScatterParticle.h
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// ScatterParticle.h: interface for the CScatterParticle class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)
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#define AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Particle.h"
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class CScatterParticle : public CParticle
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{
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bool m_bGravity;
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public:
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void Create(vector3 vecPos);
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void SetGravity(bool bGravity){m_bGravity=bGravity;};
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bool Update(float fUpdateTime);
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CScatterParticle();
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virtual ~CScatterParticle();
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};
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#endif // !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)
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