Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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34
GameTools/Zallad3D SceneClass/SceneLayerError.h
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34
GameTools/Zallad3D SceneClass/SceneLayerError.h
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// SceneLayerError.h: interface for the CSceneLayerError class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
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#define AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <error.h>
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class CSceneLayerError : public CError
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{
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public:
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char *GetErrorMsg()
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{
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char msgtemp[MAX_ERRORBUFFER];
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strcpy(msgtemp,"Scene Layer Error:");
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strcat(msgtemp,m_strErrormsg);
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strcpy(m_strErrormsg,msgtemp);
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return m_strErrormsg;
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};
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CSceneLayerError();
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virtual ~CSceneLayerError();
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CSceneLayerError(char *msg)
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{
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SetErrorMsg(msg);
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};
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};
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#endif // !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
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