Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// SceneLayerError.h: interface for the CSceneLayerError class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
#define AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <error.h>
class CSceneLayerError : public CError
{
public:
char *GetErrorMsg()
{
char msgtemp[MAX_ERRORBUFFER];
strcpy(msgtemp,"Scene Layer Error:");
strcat(msgtemp,m_strErrormsg);
strcpy(m_strErrormsg,msgtemp);
return m_strErrormsg;
};
CSceneLayerError();
virtual ~CSceneLayerError();
CSceneLayerError(char *msg)
{
SetErrorMsg(msg);
};
};
#endif // !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)