Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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32
GameTools/Zallad3D SceneClass/SceneNode.h
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32
GameTools/Zallad3D SceneClass/SceneNode.h
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// SceneNode.h: interface for the CSceneNode class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)
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#define AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <3DMath.h>
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class CSceneNode
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{
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public:
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bool isAABBCulling();
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void Init();
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bool isCulling();
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vector3 m_vecMaxBox,m_vecMinBox;
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matrix m_AccumulateTM;
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matrix m_TM;
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float m_fRad;
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CSceneNode *m_pParent;
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CSceneNode *m_pNext;
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CSceneNode *m_pChild;
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CSceneNode();
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virtual ~CSceneNode();
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};
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#endif // !defined(AFX_SCENENODE_H__A6943025_3041_4B98_BADC_35C900B77A94__INCLUDED_)
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