Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
GameTools/Zallad3D SceneClass/SectorHeightMap.cpp
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29
GameTools/Zallad3D SceneClass/SectorHeightMap.cpp
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// SectorHeightMap.cpp: implementation of the CSectorHeightMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "SectorHeightMap.h"
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#include <memory.h>
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#include <stdio.h>
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CSectorHeightMap::CSectorHeightMap()
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{
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//memset(m_pHeightData,0,sizeof(m_pHeightData));
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m_pHeightData=NULL;
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m_FilePos=0;
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}
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CSectorHeightMap::~CSectorHeightMap()
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{
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if(m_FilePos==0)
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{
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if(m_pHeightData)
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{
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delete [] m_pHeightData;
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}
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}
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}
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