Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
// SectorHeightMap.h: interface for the CSectorHeightMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
#define AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SectorDefine.h"
class CSectorHeightMap
{
public:
int m_IndexX,m_IndexY;
//float m_pHeightData[SECTORSX*SECTORSY];
float *m_pHeightData;
long m_FilePos;
CSectorHeightMap();
virtual ~CSectorHeightMap();
};
#endif // !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)