Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/SectorHeightMap.h
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24
GameTools/Zallad3D SceneClass/SectorHeightMap.h
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// SectorHeightMap.h: interface for the CSectorHeightMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
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#define AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "SectorDefine.h"
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class CSectorHeightMap
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{
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public:
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int m_IndexX,m_IndexY;
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//float m_pHeightData[SECTORSX*SECTORSY];
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float *m_pHeightData;
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long m_FilePos;
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CSectorHeightMap();
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virtual ~CSectorHeightMap();
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};
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#endif // !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
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