Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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42
GameTools/Zallad3D SceneClass/SectorHouseMap.cpp
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42
GameTools/Zallad3D SceneClass/SectorHouseMap.cpp
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// SectorHouseMap.cpp: implementation of the CSectorHouseMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "SectorHouseMap.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CSectorHouseMap::CSectorHouseMap()
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{
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}
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CSectorHouseMap::~CSectorHouseMap()
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{
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for(int i=0;i<m_strInName.num;i++)
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{
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if(m_strInName[i])
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delete[] m_strInName[i];
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}
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for(i=0;i<m_strMedName.num;i++)
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{
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if(m_strMedName[i])
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delete[] m_strMedName[i];
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}
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for(i=0;i<m_strOutName.num;i++)
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{
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if(m_strOutName[i])
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delete[] m_strOutName[i];
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}
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for(i=0;i<m_strBspName.num;i++)
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{
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if(m_strBspName[i])
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delete[] m_strBspName[i];
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}
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m_strInName.num=0;
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m_strMedName.num=0;
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m_strOutName.num=0;
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m_strBspName.num=0;
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}
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