Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
// SectorHouseMap.cpp: implementation of the CSectorHouseMap class.
//
//////////////////////////////////////////////////////////////////////
#include "SectorHouseMap.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSectorHouseMap::CSectorHouseMap()
{
}
CSectorHouseMap::~CSectorHouseMap()
{
for(int i=0;i<m_strInName.num;i++)
{
if(m_strInName[i])
delete[] m_strInName[i];
}
for(i=0;i<m_strMedName.num;i++)
{
if(m_strMedName[i])
delete[] m_strMedName[i];
}
for(i=0;i<m_strOutName.num;i++)
{
if(m_strOutName[i])
delete[] m_strOutName[i];
}
for(i=0;i<m_strBspName.num;i++)
{
if(m_strBspName[i])
delete[] m_strBspName[i];
}
m_strInName.num=0;
m_strMedName.num=0;
m_strOutName.num=0;
m_strBspName.num=0;
}