Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
22
GameTools/Zallad3D SceneClass/SectorMeshMap.cpp
Normal file
22
GameTools/Zallad3D SceneClass/SectorMeshMap.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
// SectorMeshMap.cpp: implementation of the CSectorMeshMap class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "SectorMeshMap.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Construction/Destruction
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSectorMeshMap::CSectorMeshMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CSectorMeshMap::~CSectorMeshMap()
|
||||
{
|
||||
for(int i=0;i<m_strObjectName.num;i++)
|
||||
{
|
||||
delete[] m_strObjectName[i];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user