Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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29
GameTools/Zallad3D SceneClass/SectorMeshMap.h
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29
GameTools/Zallad3D SceneClass/SectorMeshMap.h
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// SectorMeshMap.h: interface for the CSectorMeshMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_)
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#define AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <List.h>
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#include "3DMath.h"
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class CSectorMeshMap
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{
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public:
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List<matrix> m_TM;
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int m_IndexX,m_IndexY;
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List<long> m_ObjectSceneID;
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List<char*> m_strObjectName;
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List<bool> m_isLight;
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List<bool> m_isAlpha;
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CSectorMeshMap();
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virtual ~CSectorMeshMap();
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};
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#endif // !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_)
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