Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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32
GameTools/Zallad3D SceneClass/ShaderManager.h
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32
GameTools/Zallad3D SceneClass/ShaderManager.h
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#ifndef __CSHADERMANAGER_H__
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#define __CSHADERMANAGER_H__
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#include <vector>
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class CShaderScene;
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class CShaderManager {
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protected:
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std::vector<CShaderScene *> m_lstShaders;
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int m_iShadersNum;
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bool LoadShader(char *strShader);
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public:
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CShaderManager();
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~CShaderManager();
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int GetShader(char *strShader);
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void Apply(int ); // <20><><EFBFBD>ڷ<EFBFBD> <20>Ѱ<EFBFBD><D1B0>ִ<EFBFBD> index<65><78> <20><><EFBFBD>̴<EFBFBD><CCB4><EFBFBD> <20><><EFBFBD><EFBFBD>
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void UnApply(int );
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void DeleteAllShader();
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void Init();
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CShaderScene * GetShaderPtr(char *strShader);
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};
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#endif
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