Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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#ifndef __CSHADERMANAGER_H__
#define __CSHADERMANAGER_H__
#include <vector>
class CShaderScene;
class CShaderManager {
protected:
std::vector<CShaderScene *> m_lstShaders;
int m_iShadersNum;
bool LoadShader(char *strShader);
public:
CShaderManager();
~CShaderManager();
int GetShader(char *strShader);
void Apply(int ); // <20><><EFBFBD>ڷ<EFBFBD> <20>Ѱ<EFBFBD><D1B0>ִ<EFBFBD> index<65><78> <20><><EFBFBD>̴<EFBFBD><CCB4><EFBFBD> <20><><EFBFBD><EFBFBD>
void UnApply(int );
void DeleteAllShader();
void Init();
CShaderScene * GetShaderPtr(char *strShader);
};
#endif