Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/Shader_BumpSpecP.h
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28
GameTools/Zallad3D SceneClass/Shader_BumpSpecP.h
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#ifndef __SHADER_BUMPSPECP_H__
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#define __SHADER_BUMPSPECP_H__
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#include "ShaderScene.h"
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#include "texture.h"
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class CShader_BumpSpecP : public CPixelShader{
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public:
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CShader_BumpSpecP();
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virtual ~CShader_BumpSpecP();
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virtual void Apply();
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virtual void SetupPixelShaderConstants();
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void SetNormalTexture(char *strTexName);
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protected:
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CTexture *m_pIllumTexture;
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CTexture *m_pBumpTexture;
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// Pixel Shader 사용되는 Texture 나 등등의 custum data 넣는다
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/* CTexture *m_pBaseTexture;
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CTexture *m_pBumpTexture;
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CTexture *m_pIllumTexture;
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*/
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};
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#endif
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