Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/Shader_BumpSpecV.h
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GameTools/Zallad3D SceneClass/Shader_BumpSpecV.h
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#ifndef __SHADER_BUMPSPECV_H__
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#define __SHADER_BUMPSPECV_H__
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#include "ShaderScene.h"
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class CShader_BumpSpecV : public CVertexShader{
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protected:
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float m_fBumpScale;
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public:
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CShader_BumpSpecV();
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virtual ~CShader_BumpSpecV();
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virtual void Apply();
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virtual int GetVertexStride() const { return 0; }
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virtual DWORD GetVertexFormat() const { return 0; }
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virtual void SetupVertexShaderConstants();
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void SetLightDirection(D3DXVECTOR3 vecDir);
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void SetBumpScale(float fScale) { m_fBumpScale = fScale;}
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};
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#endif
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