Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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// Shader_ClassicBumpSpec.cpp: implementation of the CShader_ClassicBumpSpec class.
//
//////////////////////////////////////////////////////////////////////
#include "TextureUtils.h"
#include "Shader_ClassicBumpSpec.h"
#include "Shader_ClassicBumpSpecV.h"
#include "Shader_ClassicBumpSpecP.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShader_ClassicBumpSpec::CShader_ClassicBumpSpec()
{
m_pDiffPixelShader = new CShader_ClassicBumpSpecP(0);
m_pDiffVertexShader = new CShader_ClassicBumpSpecV(0);
m_pSpecPixelShader = new CShader_ClassicBumpSpecP(1);
m_pSpecVertexShader = new CShader_ClassicBumpSpecV(1);
m_pDiffuseTex = NULL;
m_pSpecTex = NULL;
m_iCurrentShader = 0;
}
CShader_ClassicBumpSpec::~CShader_ClassicBumpSpec()
{
if(m_pDiffVertexShader)
{
delete m_pDiffVertexShader;
m_pDiffVertexShader = NULL;
}
if(m_pDiffPixelShader)
{
delete m_pDiffPixelShader;
m_pDiffPixelShader = NULL;
}
if(m_pSpecVertexShader)
{
delete m_pSpecVertexShader;
m_pSpecVertexShader = NULL;
}
if(m_pSpecPixelShader)
{
delete m_pSpecPixelShader;
m_pSpecPixelShader = NULL;
}
if(m_pDiffuseTex)
{
delete m_pDiffuseTex;
m_pDiffuseTex = NULL;
}
if(m_pSpecTex)
{
delete m_pSpecTex;
m_pSpecTex = NULL;
}
}
void CShader_ClassicBumpSpec::Apply()
{
if(m_iCurrentShader == 0) //diff
{
if(m_pDiffVertexShader)
m_pDiffVertexShader->Apply();
if(m_pDiffPixelShader)
m_pDiffPixelShader->Apply();
}
else if(m_iCurrentShader == 1) //spec
{
if(m_pSpecVertexShader)
m_pSpecVertexShader->Apply();
if(m_pSpecPixelShader)
m_pSpecPixelShader->Apply();
}
}
void CShader_ClassicBumpSpec::UnApply()
{
ApplyOldState();
}