Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Shader_Glare.cpp: implementation of the CShader_Glare class.
//
//////////////////////////////////////////////////////////////////////
#include "Shader_Glare.h"
#include "Shader_BumpSpecV.h"
#include "Shader_GlareP.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShader_Glare::CShader_Glare()
{
m_pVertexShader = new CShader_BumpSpecV;
m_pPixelShader = new CShader_GlareP;
}
CShader_Glare::~CShader_Glare()
{
if(m_pVertexShader != NULL) {
delete m_pVertexShader;
m_pVertexShader = NULL;
}
if(m_pPixelShader != NULL) {
delete m_pPixelShader;
m_pPixelShader = NULL;
}
}
void CShader_Glare::Apply() {
// ApplyState();
if(m_pVertexShader != NULL)
m_pVertexShader->Apply();
if(m_pPixelShader != NULL)
m_pPixelShader->Apply();
}
void CShader_Glare::UnApply() {
ApplyOldState();
}
void CShader_Glare::SetNormalTexture(char *strTexName) {
if(m_pPixelShader != NULL) {
m_pPixelShader->SetNormalTexture(strTexName);
}
}
void CShader_Glare::SetBumpScale(float fScale) {
if(m_pVertexShader != NULL) {
m_pVertexShader->SetBumpScale(fScale);
}
}