Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Shader_SelfShadowV.cpp: implementation of the CShader_SelfShadowV class.
//
//////////////////////////////////////////////////////////////////////
#include "Shader_SelfShadowV.h"
#include "SceneManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShader_SelfShadowV::CShader_SelfShadowV()
{
DWORD vertexshaderdeclaration[]=
{
D3DVSD_STREAM(0),
(D3DVSD_REG(0, D3DVSDT_FLOAT3)), // vertex position
(D3DVSD_REG(1, D3DVSDT_FLOAT3)), // vertex normal
(D3DVSD_REG(2, D3DVSDT_FLOAT2)), // vertex texture coord
(D3DVSD_REG(3, D3DVSDT_FLOAT3)), // S
(D3DVSD_REG(4, D3DVSDT_FLOAT3)), // T
D3DVSD_END()
};
CreateVertexShader("c:/MP-project/Shaders/ShadowMap.vsh",vertexshaderdeclaration);
m_iShaderVersion = 0;
}
CShader_SelfShadowV::~CShader_SelfShadowV()
{
}
void CShader_SelfShadowV::Apply()
{
CSceneManager::GetDevice()->SetVertexShader(m_dwVertexShader);
SetupVertexShaderConstants();
}
void CShader_SelfShadowV::SetupVertexShaderConstants()
{
}