Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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30
GameTools/Zallad3D SceneClass/ShadowVolume.h
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30
GameTools/Zallad3D SceneClass/ShadowVolume.h
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// ShadowVolume.h: interface for the CShadowVolume class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_)
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#define AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "BaseDataDefine.h"
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#include "3DMath.h"
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#include "List.h"
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#include "MeshObject.h"
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class CShadowVolume
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{
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List<vector3> m_ShadowVolumeVertexList;
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public:
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void Reset();
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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void AddEdge(WORD* pEdges,int &nEdges,WORD v0,WORD v1);
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void MakeShadowVolumeDirectionLight(vector3 *pVertex,int nVertex,WORD *pIndices,int nIndices,vector3 vecLightDir);
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CShadowVolume();
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virtual ~CShadowVolume();
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};
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#endif // !defined(AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_)
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