Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/WBWaterNormalTexGenVShader.h
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GameTools/Zallad3D SceneClass/WBWaterNormalTexGenVShader.h
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// WBWaterNormalTexGenVShader.h: interface for the WBWaterNormalTexGenVShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_)
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#define AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "WBValue.h"
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#include "ShaderScene.h"
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class WBWaterNormalTexGenVShader : public CVertexShader
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{
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public:
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WBWaterNormalTexGenVShader();
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virtual ~WBWaterNormalTexGenVShader();
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virtual void Apply();
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virtual int GetVertexStride() const { return sizeof(D3DXVECTOR3); }
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virtual DWORD GetVertexFormat() const { return 0; }
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void SetZeroOffset(D3DXVECTOR4 vecOff[4]);
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protected:
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D3DXVECTOR4 m_vecConst1;
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void SetupVertexShaderConstants();
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};
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#endif // !defined(AFX_WBWATERNORMALTEXGENVSHADER_H__A08A4216_17ED_4219_9E0D_53BD474607B0__INCLUDED_)
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