Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// WBWaterPShader.h: interface for the WBWaterPShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)
#define AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#include "WBPixelShader.h"
//#include "WBGraphicLayer.h"
#include "Texture.h"
#include "ShaderScene.h"
class WBWaterPShader : public CPixelShader
{
public:
WBWaterPShader();
virtual ~WBWaterPShader();
virtual void Apply();
protected:
void SetupPixelShaderConstants();
/* WBTexture *m_pBaseTexture;
WBTexture *m_pNormalTexture;*/
CTexture *m_pEnvTexture;
};
#endif // !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)