Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/WBWaterPShader.h
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32
GameTools/Zallad3D SceneClass/WBWaterPShader.h
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// WBWaterPShader.h: interface for the WBWaterPShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)
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#define AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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//#include "WBPixelShader.h"
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//#include "WBGraphicLayer.h"
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#include "Texture.h"
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#include "ShaderScene.h"
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class WBWaterPShader : public CPixelShader
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{
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public:
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WBWaterPShader();
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virtual ~WBWaterPShader();
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virtual void Apply();
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protected:
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void SetupPixelShaderConstants();
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/* WBTexture *m_pBaseTexture;
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WBTexture *m_pNormalTexture;*/
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CTexture *m_pEnvTexture;
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};
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#endif // !defined(AFX_WBWATERPSHADER_H__B48EA998_06BD_4B63_8CD1_37E31CFABF96__INCLUDED_)
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