Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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114
GameTools/Zallad3D SceneClass/Z3DAniKeyPack.cpp
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114
GameTools/Zallad3D SceneClass/Z3DAniKeyPack.cpp
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// Z3DAniKeyPack.cpp: implementation of the Z3DAniKeyPack class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "Z3DAniKeyPack.h"
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#include <stdio.h>
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//////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////
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bool Z3DAniKeyPack::Load( char* szFilename )
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{
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// load animation key pack( set of animation keys ) data
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FILE* fp;
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if( (fp = fopen( szFilename, "rb" ) ) == NULL )
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return false; // file open error
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fread( &m_wId, sizeof(WORD), 1, fp );
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fread( &m_sAniControllerCount, sizeof(short), 1, fp );
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fread( &m_sAniLength, sizeof(short), 1, fp );
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m_pAniControllers = new Z3DAnimationController[m_sAniControllerCount];
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for( int i = 0; i < m_sAniControllerCount; i++ )
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{
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Z3DAnimationController& rCtrler = m_pAniControllers[i];
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// TM inverse <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> .skel <20><><EFBFBD>Ϸ<EFBFBD> <20>Űܰ<C5B0> - .Apack<63><6B><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//fread( &rCtrler.m_TMInvPos, sizeof(vector3), 1, fp );
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//fread( &rCtrler.m_TMInvRot, sizeof(quaternion), 1, fp );
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fread( &rCtrler.m_sPosKeyCount, sizeof(short), 1, fp );
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fread( &rCtrler.m_sRotKeyCount, sizeof(short), 1, fp );
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rCtrler.m_pPosKeys = new Z3DPosKey[rCtrler.m_sPosKeyCount];
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rCtrler.m_pRotKeys = new Z3DRotKey[rCtrler.m_sRotKeyCount];
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fread( rCtrler.m_pPosKeys, sizeof(Z3DPosKey), rCtrler.m_sPosKeyCount, fp );
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/*for( int k = 0; k < rCtrler.m_sPosKeyCount; k++ )
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{
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fread( &(rCtrler.m_pPosKeys[k].tick), sizeof(short), 1, fp );
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fread( &(rCtrler.m_pPosKeys[k].pos.x), sizeof(float), 1, fp );
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fread( &(rCtrler.m_pPosKeys[k].pos.y), sizeof(float), 1, fp );
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fread( &(rCtrler.m_pPosKeys[k].pos.z), sizeof(float), 1, fp );
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}*/
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fread( rCtrler.m_pRotKeys, sizeof(Z3DRotKey), rCtrler.m_sRotKeyCount, fp );
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/*for( k = 0; k < rCtrler.m_sPosKeyCount; k++ )
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{
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fread( &(rCtrler.m_pRotKeys[k].tick), sizeof(short), 1, fp );
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fread( &(rCtrler.m_pRotKeys[k].rot.x), sizeof(float), 1, fp );
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fread( &(rCtrler.m_pRotKeys[k].rot.y), sizeof(float), 1, fp );
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fread( &(rCtrler.m_pRotKeys[k].rot.z), sizeof(float), 1, fp );
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fread( &(rCtrler.m_pRotKeys[k].rot.w), sizeof(float), 1, fp );
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}*/
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}
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fclose(fp);
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return true;
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}
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bool Z3DAniKeyPack::Save( char* szFileName )
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{
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FILE* fp;
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if( 0 >= m_sAniLength )
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{
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return false;
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}
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if( 0 >= m_sAniControllerCount )
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{
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return false;
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}
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if( (fp = fopen( szFileName, "wb" ) ) == NULL )
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return false; // file open error
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fwrite( &m_wId, sizeof(WORD), 1, fp );
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fwrite( &m_sAniControllerCount, sizeof(short), 1, fp );
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fwrite( &m_sAniLength, sizeof(short), 1, fp );
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for( int i = 0; i < m_sAniControllerCount; i++ )
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{
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Z3DAnimationController& rCtrler = m_pAniControllers[i];
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fwrite( &rCtrler.m_sPosKeyCount, sizeof(short), 1, fp );
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fwrite( &rCtrler.m_sRotKeyCount, sizeof(short), 1, fp );
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fwrite( rCtrler.m_pPosKeys, sizeof(Z3DPosKey), rCtrler.m_sPosKeyCount, fp );
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fwrite( rCtrler.m_pRotKeys, sizeof(Z3DRotKey), rCtrler.m_sRotKeyCount, fp );
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}
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fclose(fp);
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return true;
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}
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bool Z3DAniKeyPack::GetDisplacement( vector3 &v_disp, long lControllerIndex )
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{
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if( lControllerIndex >= m_sAniControllerCount )
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{
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return false;
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}
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Z3DAnimationController &rAniController = m_pAniControllers[lControllerIndex];
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long lLastIndex = rAniController.m_sPosKeyCount - 1;
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v_disp = rAniController.m_pPosKeys[lLastIndex].pos - rAniController.m_pPosKeys[0].pos;
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return true;
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}
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