Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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GameTools/Zallad3D SceneClass/Z3DAniKeyPack.h
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GameTools/Zallad3D SceneClass/Z3DAniKeyPack.h
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// Z3DAniKeyPack.h: interface for the Z3DAniKeyPack class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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#define AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Z3DAnimationController.h"
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#include "misc.h"
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struct Z3DAniKeyPack
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{
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public:
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Z3DAniKeyPack()
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{
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m_pAniControllers = NULL;
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}
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~Z3DAniKeyPack()
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{
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SAFE_DELETEA( m_pAniControllers );
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}
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int GetId()
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{
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return m_wId;
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}
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bool Load( char* szFilename );
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bool Save( char* szFileName );
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Z3DAnimationController* GetData(int n) { return &(m_pAniControllers[n]); }
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short GetAniLength() const { return m_sAniLength; }
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short GetControllerCount() const { return m_sAniControllerCount; }
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bool GetDisplacement( vector3 &v_disp, long lControllerIndex = 0 );
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protected:
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WORD m_wId;
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short m_sAniControllerCount;
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Z3DAnimationController* m_pAniControllers;
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short m_sAniLength; // length(in frames) of animation set(pack)
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};
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#endif // !defined(AFX_Z3DANIKEYPACK_H__93B85D22_B627_11D4_AD2B_0000E8EB4C69__INCLUDED_)
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