Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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72
GameTools/Zallad3D SceneClass/Z3DChrEventGenerator.h
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72
GameTools/Zallad3D SceneClass/Z3DChrEventGenerator.h
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// Z3DChrEventGenerator.h: interface for the CZ3DChrEventGenerator class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_)
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#define AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Z3D_GLOBALS.h"
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#include <map>
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#include <vector>
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#include <utility>
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struct Z3D_EVENT_ELEMENT
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{
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long lFrame;
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Z3DTOK tokEvent;
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Z3DTOK tokSecondaryEvent;
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// 분수로 나타낸 확률 데이터. 항시발생 이벤트는 denominator가 0
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long lProb_Numerator;
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long lProb_Denominator;
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bool operator < ( const Z3D_EVENT_ELEMENT &op ) const
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{
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return lFrame < op.lFrame;
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}
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};
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// vector를 쓰자
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/*struct Z3D_EVENT_DATA
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{
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long lCount;
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Z3D_EVENT_ELEMENT* pData;
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~Z3D_EVENT_DATA()
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{
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SAFE_DELETEA( pData );
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}
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};*/
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class CZ3DChrEventGenerator
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{
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public:
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CZ3DChrEventGenerator();
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virtual ~CZ3DChrEventGenerator();
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void CheckEvent( float fCurrentFrame, float fPrevFrame,
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std::vector<Z3DTOK> &r_vecEvent, std::vector<Z3DTOK> &r_vecSecondaryEvent );
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bool SetTokAniPack( Z3DTOK tokFileName );
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Z3DTOK GetTokAniPack();
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static bool _Load( const char* szFileName );
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static void _Close();
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static void _RetrieveEventDataList( std::map< Z3DTOK, std::vector<Z3D_EVENT_ELEMENT>* >* &pMap );
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protected:
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std::vector<Z3D_EVENT_ELEMENT>* m_rp_vecEventData;
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Z3DTOK m_tokCurrentAniPack;
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static std::map< Z3DTOK, std::vector<Z3D_EVENT_ELEMENT>* > ms_mapTok2EventData;
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};
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#endif // !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_)
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