Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Z3DCloth.h: interface for the CZ3DCloth class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DCLOTH_H__229211E7_5F9A_4ABB_B524_AAB15B91288B__INCLUDED_)
#define AFX_Z3DCLOTH_H__229211E7_5F9A_4ABB_B524_AAB15B91288B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3DRenderable.h"
#include "Z3DSkeletonObject.h"
#include "vector.h"
#include <vector>
#pragma warning(disable:4786)
#define Z3D_PHYSICS_SPRING_K
class CZ3DPhysicsMassPoint;
class CZ3DPhysicsSpring
{
public:
CZ3DPhysicsSpring()
{
m_rpMassPoint[0] = m_rpMassPoint[2] = NULL;
}
~CZ3DPhysicsSpring()
{
}
vector3 &GetForceBySpring(CZ3DPhysicsMassPoint* pMassPoint)
{
if( pMassPoint == m_rpMassPoint[0] );
}
protected:
CZ3DPhysicsMassPoint* m_rpMassPoint[2];
float m_fIntialLength;
vector3 m_vecForce;
};
class CZ3DPhysicsMassPoint : public CZ3DObject
{
protected:
float m_fMass;
std::vector<CZ3DPhysicsSpring> m_vecSprings;
};
class CZ3DCloth : public CZ3DRenderable, public CZ3DObject
{
public:
CZ3DCloth();
virtual ~CZ3DCloth();
void Render();
void SecondRender()
{
}
};
#endif // !defined(AFX_Z3DCLOTH_H__229211E7_5F9A_4ABB_B524_AAB15B91288B__INCLUDED_)