Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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77
GameTools/Zallad3D SceneClass/Z3DManagedObject.h
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77
GameTools/Zallad3D SceneClass/Z3DManagedObject.h
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// Z3DManagedObject.h: interface for the CZ3DManagedObject class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DMANAGEDOBJECT_H__F72CD383_4755_11D5_A644_0000E8EB4C69__INCLUDED_)
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#define AFX_Z3DMANAGEDOBJECT_H__F72CD383_4755_11D5_A644_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#pragma warning( disable : 4786 )
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#include <list>
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#include "misc.h"
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#include <queue>
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class CZ3DManagedObject
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{
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public:
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CZ3DManagedObject()
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{
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//m_bDead = false;
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ms_listThis.push_back( this );
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m_itThis = --(ms_listThis.end());
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}
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virtual ~CZ3DManagedObject()
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{
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}
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void Die()
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{
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ms_listThis.erase( m_itThis );
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ms_qDead.push( this );
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}
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/*bool IsDead()
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{
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return m_bDead;
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}*/
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static void Process()
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{
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while( !(ms_qDead.empty()) )
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{
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CZ3DManagedObject* p = ms_qDead.front();
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ms_qDead.pop();
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SAFE_DELETE( p );
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}
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}
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static void Close()
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{
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std::list<CZ3DManagedObject*>::iterator it;
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CZ3DManagedObject* p;
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for( it = ms_listThis.begin(); it != ms_listThis.end(); it++ )
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{
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p = *it;
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SAFE_DELETE( p );
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}
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ms_listThis.clear();
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}
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protected:
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std::list<CZ3DManagedObject*>::iterator m_itThis;
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static std::list<CZ3DManagedObject*> ms_listThis;
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static std::queue<CZ3DManagedObject*> ms_qDead;
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};
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#endif // !defined(AFX_Z3DMANAGEDOBJECT_H__F72CD383_4755_11D5_A644_0000E8EB4C69__INCLUDED_)
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