Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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31
GameTools/Zallad3D SceneClass/Z3DMapTok2FileName.h
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31
GameTools/Zallad3D SceneClass/Z3DMapTok2FileName.h
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// Z3DMapTok2FileName.h: interface for the CZ3DMapTok2FileName class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)
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#define AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#pragma warning( disable:4786 )
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#include <map>
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#include "Z3DStringTable.h"
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class CZ3DMapTok2FileName
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{
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public:
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CZ3DMapTok2FileName();
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virtual ~CZ3DMapTok2FileName();
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bool Load( const char* szFileName, const char* szFilePath, CZ3DStringTable& rTable );
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const char* GetFileName( Z3DTOK tok );
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protected:
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std::map<Z3DTOK, char* > m_mapTok2FileName;
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};
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#endif // !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)
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