Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Z3DSkeletonObject.h: interface for the CZ3DSkeletonObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DSKELETONOBJECT_H__1B9AE6C3_16F6_11D5_A643_0000E8EB4C69__INCLUDED_)
#define AFX_Z3DSKELETONOBJECT_H__1B9AE6C3_16F6_11D5_A643_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning(disable:4786)
#include "misc.h"
#include "Z3DObject.h"
#include "Z3DAniHolder.h"
class CZ3DSkeletonObject : public CZ3DObject
{
public:
CZ3DSkeletonObject() : CZ3DObject()
{
}
virtual ~CZ3DSkeletonObject()
{
}
/*void ApplyAniKey( Z3DAniHolder* pHolder )
{
pHolder[m_nBodypartIndex].GetControllerData(m_nPartkeyIndex, m_PosLocal, m_DirLocal );
}*/
void GetLocalizedTM( matrix& m, const matrix& localizer )
{
Multiply( m, const_cast<matrix&>(localizer), m_TM );
}
void SetIndex( int nBodypartIndex, int nPartkeyIndex )
{
m_nBodypartIndex = nBodypartIndex;
m_nPartkeyIndex = nPartkeyIndex;
}
int GetAniHolderIndex()
{
return m_nBodypartIndex;
}
int GetPartInHolderIndex()
{
return m_nPartkeyIndex;
}
/*void SetLocalizer( matrix& m )
{
m_Localizer = m;
}*/
/*void GetPos( vector3& v )
{
v.x = m_Pos.x;
v.y = m_Pos.y;
v.z = m_Pos.z;
}*/
protected:
//matrix m_Localizer; // <20><><EFBFBD><EFBFBD> 'TM inverse' <20><><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD> <20><><EFBFBD><EFBFBD>.
int m_nBodypartIndex;
int m_nPartkeyIndex;
};
#endif // !defined(AFX_Z3DSKELETONOBJECT_H__1B9AE6C3_16F6_11D5_A643_0000E8EB4C69__INCLUDED_)