Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// Z3DTexturePiece.h: interface for the Z3DTexturePiece class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DTEXTUREPIECE_H__C52E1602_D5D1_11D4_AD2B_0000E8EB4C69__INCLUDED_)
#define AFX_Z3DTEXTUREPIECE_H__C52E1602_D5D1_11D4_AD2B_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <stdio.h>
#include "misc.h"
#include "Z3Dtexture.h"
#define Z3D_MIPMAP_COUNT 10
struct Z3DTexturePiece
{
WORD wId;
D3DFORMAT format;
short sLODCount;
short sX;
short sY;
short sWidth;
short sHeight;
BYTE* pBitmap;
Z3DTexturePiece()
{
format = D3DFMT_UNKNOWN;
sLODCount = 0;
sX = 0;
sY = 0;
sWidth = 0;
sHeight = 0;
pBitmap = NULL;
}
~Z3DTexturePiece()
{
SAFE_DELETE(pBitmap);
}
int GetId()
{
return wId;
}
bool Load( const char* szFileName );
bool Blt2Texture( IDirect3DTexture8* pTex );
};
#endif // !defined(AFX_Z3DTEXTUREPIECE_H__C52E1602_D5D1_11D4_AD2B_0000E8EB4C69__INCLUDED_)