Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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113
GameTools/Zallad3D SceneClass/Z3DWeapon.h
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113
GameTools/Zallad3D SceneClass/Z3DWeapon.h
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// Z3DWeapon.h: interface for the CZ3DWeapon class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_Z3DWEAPON_H__23D7C421_26A5_11D5_A644_0000E8EB4C69__INCLUDED_)
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#define AFX_Z3DWEAPON_H__23D7C421_26A5_11D5_A644_0000E8EB4C69__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Z3DAttachment.h"
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#include "Z3DBladeTrail.h"
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//#include "Z3DFireBlade.h"
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class CZ3DWeapon : public CZ3DAttachment
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{
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public:
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CZ3DWeapon( CZ3DObject* pManipulator ) : CZ3DAttachment()
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{
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m_pBladeTrail = new CZ3DBladeTrail( this, "blade_trail_1.dds", 7, 4 );
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m_pBowString = new CZ3DBowString( this, "blade_trail_1.dds", pManipulator );
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}
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virtual ~CZ3DWeapon()
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{
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SAFE_DELETE( m_pBladeTrail );
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SAFE_DELETE( m_pBowString );
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}
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CZ3DBladeTrail* GetBladeTrailInterface()
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{
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return m_pBladeTrail;
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}
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void SetBowMode( bool bBowMode )
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{
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m_bBowMode = bBowMode;
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if( m_bBowMode )
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{
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// bow mode
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m_pBowString->Enable();
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m_pBladeTrail->Disable();
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}
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else
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{
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// sword mode
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m_pBladeTrail->Enable();
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m_pBowString->Disable();
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}
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}
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void TurnOnTrail()
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{
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if( m_bBowMode )
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{
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m_pBowString->GripString();
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}
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else
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{
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m_pBladeTrail->Activate();
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}
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}
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void TurnOffTrail()
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{
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if( m_bBowMode )
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{
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m_pBowString->ReleaseString();
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}
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else
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{
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m_pBladeTrail->Stop();
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}
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}
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void TurnOnFire()
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{
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/*if( m_pFire )
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{
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return;
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}*/
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//m_pFire = new CZ3DFireBlade( this );
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}
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void TurnOffFire()
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{
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//SAFE_DELETE( m_pFire );
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}
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void SetCullByLODLevel( long l )
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{
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if( l < 2 )
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{
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m_bCull = false;
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}
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else
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{
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m_bCull = true;
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}
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}
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protected:
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bool m_bBowMode;
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CZ3DBladeTrail* m_pBladeTrail;
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CZ3DBowString* m_pBowString;
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//CZ3DFireBlade* m_pFire;
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};
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#endif // !defined(AFX_Z3DWEAPON_H__23D7C421_26A5_11D5_A644_0000E8EB4C69__INCLUDED_)
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