Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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53
GameTools/Zallad3D SceneClass/vorbis/vorbisenc.h
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53
GameTools/Zallad3D SceneClass/vorbis/vorbisenc.h
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/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
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* by the XIPHOPHORUS Company http://www.xiph.org/ *
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********************************************************************
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function: vorbis encode-engine setup
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last mod: $Id: vorbisenc.h,v 1.5 2001/08/13 01:36:56 xiphmont Exp $
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********************************************************************/
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#ifndef _OV_ENC_H_
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#define _OV_ENC_H_
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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#include "codec.h"
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extern int vorbis_encode_init(vorbis_info *vi,
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long channels,
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long rate,
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long max_bitrate,
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long nominal_bitrate,
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long min_bitrate);
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extern int vorbis_encode_init_vbr(vorbis_info *vi,
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long channels,
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long rate,
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float /* quality level from 0. (lo) to 1. (hi) */
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);
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extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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