Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/AdminToolClient/AdminToolClient.h
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90
Server/AdminTool/AdminToolClient/AdminToolClient.h
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// AdminToolClient.h : AdminToolClient <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error PCH<43><48><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> 'stdafx.h'<27><> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
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#endif
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#include "stdafx.h"
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#include "./res/resource.h" // <20><> <20><>ȣ
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#include "InfoStruct.h"
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#include <Network/Protocol/Ryl_AdminMgrProtocol.h>
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#include <Character/ModifyCharacter.h>
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#include <vector>
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struct MyItemInfo
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{
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enum Mode
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{
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NONE = 0,
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CREATE_PLURAL = 1,
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CREATE_SINGLE = 2,
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CREATE_DISTRIBUTE = 3,
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EDIT = 4,
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EDIT_ADMINSTORE = 5,
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REMOVE = 6
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};
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unsigned int m_nModeIndex;
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CModifyCharacter* m_lpModifyCharInfo;
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unsigned int m_dwDocKey;
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unsigned __int64 m_dwItemSerial;
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char m_szItemName[255];
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unsigned char m_cTakeType;
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unsigned long m_dwStoreUID;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD>
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PktAdminMgr::CreateItemInfo m_stItemInfo;
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unsigned short m_SizeX;
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unsigned short m_SizeY;
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MyItemInfo()
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: m_nModeIndex(0), m_SizeX(0), m_SizeY(0), m_dwItemSerial(0)
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, m_lpModifyCharInfo(NULL), m_dwDocKey(0), m_dwStoreUID(0) { }
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};
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class CSingleSession;
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class CAdminToolClientApp : public CWinApp
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{
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public:
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CAdminToolClientApp();
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DECLARE_MESSAGE_MAP()
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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private:
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afx_msg void OnAppAbout();
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afx_msg void OnTadminmanagementdlg();
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afx_msg void OnCharrestore();
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afx_msg void OnBlocklist();
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afx_msg void OnGadminmanagement();
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unsigned int m_nAgentType;
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char m_szNationType[256];
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public:
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CSingleSession* m_lpSession;
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bool ConnectServer();
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bool IsConnected();
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bool OnLoadResourceDLL();
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ClientInfo m_MyInfo;
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CDocument* NewUserDocument();
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unsigned int GetAgentType() { return m_nAgentType; };
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const char* GetNationType() { return m_szNationType; };
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};
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extern CAdminToolClientApp theApp;
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extern MyItemInfo g_stMyItemInfo; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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extern bool g_bItemGrab; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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extern bool g_bIsLogin; // <20>α<EFBFBD><CEB1><EFBFBD> <20>ߴ<EFBFBD><DFB4><EFBFBD> <20><><EFBFBD><EFBFBD>
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