Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// CastleCreature.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "AdminToolClient.h"
#include "CastleCreatureDlg.h"
#include ".\castlecreatureDlg.h"
#include "GlobalFunctions.h"
#include "PacketManager.h"
#include "WindowMgr.h"
// CCastleCreatureDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
IMPLEMENT_DYNAMIC(CCastleCreatureDlg, CDialog)
CCastleCreatureDlg::CCastleCreatureDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCastleCreatureDlg::IDD, pParent)
{
INSERT_WINDOW(IDD_CASTLECREATUREDLG, static_cast<CWnd*>(this));
}
CCastleCreatureDlg::~CCastleCreatureDlg()
{
ERASE_WINDOW(IDD_CASTLECREATUREDLG);
}
void CCastleCreatureDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_CASTLECREATURE_LIST, m_ctrlCastleCreatureList);
}
BEGIN_MESSAGE_MAP(CCastleCreatureDlg, CDialog)
END_MESSAGE_MAP()
// CCastleCreatureDlg <20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
BOOL CCastleCreatureDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_ctrlCastleCreatureList.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_FLATSB);
m_ctrlCastleCreatureList.InsertColumn(0, GetLocalString("ADDED_STRING_224"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(1, GetLocalString("ADDED_STRING_225"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(2, GetLocalString("ADDED_STRING_226"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(3, GetLocalString("ADDED_STRING_227"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(4, GetLocalString("ADDED_STRING_228"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(5, GetLocalString("ADDED_STRING_229"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(6, GetLocalString("ADDED_STRING_230"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(7, GetLocalString("ADDED_STRING_231"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(8, GetLocalString("ADDED_STRING_232"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(9, GetLocalString("ADDED_STRING_233"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(10, GetLocalString("ADDED_STRING_234"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(11, GetLocalString("ADDED_STRING_235"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(12, GetLocalString("ADDED_STRING_236"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(13, GetLocalString("ADDED_STRING_237"), LVCFMT_LEFT, 65);
m_ctrlCastleCreatureList.InsertColumn(14, GetLocalString("ADDED_STRING_238"), LVCFMT_LEFT, 65);
SetWindowText(GetLocalString("ADDED_STRING_239"));
return TRUE;
}