Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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68
Server/AdminTool/AdminToolClient/CastleCreatureDlg.cpp
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68
Server/AdminTool/AdminToolClient/CastleCreatureDlg.cpp
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// CastleCreature.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "CastleCreatureDlg.h"
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#include ".\castlecreatureDlg.h"
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#include "GlobalFunctions.h"
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#include "PacketManager.h"
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#include "WindowMgr.h"
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// CCastleCreatureDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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IMPLEMENT_DYNAMIC(CCastleCreatureDlg, CDialog)
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CCastleCreatureDlg::CCastleCreatureDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CCastleCreatureDlg::IDD, pParent)
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{
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INSERT_WINDOW(IDD_CASTLECREATUREDLG, static_cast<CWnd*>(this));
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}
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CCastleCreatureDlg::~CCastleCreatureDlg()
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{
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ERASE_WINDOW(IDD_CASTLECREATUREDLG);
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}
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void CCastleCreatureDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_CASTLECREATURE_LIST, m_ctrlCastleCreatureList);
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}
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BEGIN_MESSAGE_MAP(CCastleCreatureDlg, CDialog)
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END_MESSAGE_MAP()
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// CCastleCreatureDlg <20><EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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BOOL CCastleCreatureDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_ctrlCastleCreatureList.SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES | LVS_EX_FLATSB);
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m_ctrlCastleCreatureList.InsertColumn(0, GetLocalString("ADDED_STRING_224"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(1, GetLocalString("ADDED_STRING_225"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(2, GetLocalString("ADDED_STRING_226"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(3, GetLocalString("ADDED_STRING_227"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(4, GetLocalString("ADDED_STRING_228"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(5, GetLocalString("ADDED_STRING_229"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(6, GetLocalString("ADDED_STRING_230"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(7, GetLocalString("ADDED_STRING_231"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(8, GetLocalString("ADDED_STRING_232"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(9, GetLocalString("ADDED_STRING_233"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(10, GetLocalString("ADDED_STRING_234"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(11, GetLocalString("ADDED_STRING_235"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(12, GetLocalString("ADDED_STRING_236"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(13, GetLocalString("ADDED_STRING_237"), LVCFMT_LEFT, 65);
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m_ctrlCastleCreatureList.InsertColumn(14, GetLocalString("ADDED_STRING_238"), LVCFMT_LEFT, 65);
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SetWindowText(GetLocalString("ADDED_STRING_239"));
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return TRUE;
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}
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