Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/AdminTool/AdminToolClient/CharQuestPage.h
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50
Server/AdminTool/AdminToolClient/CharQuestPage.h
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#pragma once
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#include "afxcmn.h"
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/*!
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\class CCharQuestPage
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ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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class CCharQuestPage : public CPropertyPage
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{
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DECLARE_DYNAMIC(CCharQuestPage)
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public:
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CCharQuestPage();
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virtual ~CCharQuestPage();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_CHARQUESTPAGE };
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enum SORT_TYPE { QID, TITLE, PHASE };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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private:
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CModifyCharacter* m_lpModifyCharacter;
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unsigned int m_dwDocKey;
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bool m_bSortListAsc;
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int m_iSortListItem;
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CListCtrl m_ctrlCharIngQuestList;
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CListCtrl m_ctrlCharFinishedQuestList;
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public:
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bool SetQuestPageData ( unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter );
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void SetQuestPage ( CModifyCharacter* lpModifyCharacter );
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void SortListWndItem(CListCtrl *lpListCtrl, const int iCol);
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afx_msg void OnBnClickedIngquestReset();
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afx_msg void OnBnClickedSelIngquestDel();
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afx_msg void OnBnClickedSelEndquestDel();
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afx_msg void OnLvnColumnclickCharingquestlist(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnLvnColumnclickCharfinishedquestlist(NMHDR *pNMHDR, LRESULT *pResult);
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};
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