Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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43
Server/AdminTool/AdminToolClient/CharRestoreDlg.h
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43
Server/AdminTool/AdminToolClient/CharRestoreDlg.h
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#pragma once
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#include "afxcmn.h"
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#include "afxwin.h"
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/*!
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\class CCharRestoreDlg
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캐릭터 복구 다이얼로그
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*/
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class CCharRestoreDlg : public CDialog
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{
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DECLARE_DYNAMIC(CCharRestoreDlg)
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public:
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CCharRestoreDlg(CWnd* pParent = NULL); // 표준 생성자입니다.
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virtual ~CCharRestoreDlg();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_CHARRESTOREDLG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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DECLARE_MESSAGE_MAP()
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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virtual BOOL OnInitDialog();
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virtual void OnCancel();
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virtual void OnOK();
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private:
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CComboBox m_ctrlSearchConditionCb;
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CComboBox m_ctrlSearchServerCb;
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CListCtrl m_ctrlDelHistoryList;
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void OnSearchSend();
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnBnClickedCharRestoreSearch();
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afx_msg void OnRestoreTime();
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afx_msg void OnRestoreChar();
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};
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