Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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79
Server/AdminTool/AdminToolClient/CharSkillPage.h
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79
Server/AdminTool/AdminToolClient/CharSkillPage.h
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#pragma once
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#include "afxcmn.h"
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class CModifyCharacter;
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class SkillMgr;
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/*!
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\class CCharSkillPage
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ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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class CCharSkillPage : public CPropertyPage
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{
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DECLARE_DYNAMIC(CCharSkillPage)
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public:
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CCharSkillPage();
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virtual ~CCharSkillPage();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_CHARSKILLPAGE };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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public:
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enum CONTEXT_MENU_TYPE { NONE, IN_SKILL_LIST, IN_WANTSKILL_LIST };
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enum SORT_TYPE { SLOT_NUM, SKILL_ID, SKILL_NAME, SKILL_TYPE, SKILL_LEVEL };
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enum SKILL_EDIT_MODE
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{
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MODE_EMPTY = 0,
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MODE_CREATE = 1,
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MODE_EDIT = 2,
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MODE_DELETE = 3
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};
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private:
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bool m_bSortListAsc;
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int m_iSortListItem;
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CModifyCharacter* m_lpSkillPageInfo;
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unsigned int m_dwDocKey;
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SKILLSLOT m_ManageSkill;
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CListCtrl m_ctrlCharSkillList;
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CListBox m_ctrlWantSkillList;
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unsigned int m_dwSkillMaxNum;
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unsigned int m_dwSkillUseNum;
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CONTEXT_MENU_TYPE m_ContextType;
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SKILL_EDIT_MODE m_EditMode;
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void SetSkill(SKILL& Skill);
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bool SetManageSkillInfo();
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void SetAcquirableSkillList();
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void SortListWndItem(CListCtrl *pListCtrl, const int iCol);
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnSkillAddCM();
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afx_msg void OnSkillEditCM();
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afx_msg void OnSkillDelCM();
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afx_msg void OnLbnDblclkSkillList();
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afx_msg void OnNMDblclkCharskilllist(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnLvnColumnclickCharskilllist(NMHDR *pNMHDR, LRESULT *pResult);
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afx_msg void OnBnClickedSkillpageClipskillBtn();
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public:
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bool SetSkillPageData(unsigned int dwDocKey, CModifyCharacter* lpModifyCharacter);
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void SetSkillPage(CModifyCharacter* lpModifyCharacter);
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SKILLSLOT& GetLastSkill();
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SKILL_EDIT_MODE GetMode() { return m_EditMode; }
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CModifyCharacter* GetCharacter() { return m_lpSkillPageInfo; }
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};
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